Hell Pages
A downloadable game
A Medusa Head, desenvolvedora de jogos sediada em Santa Catarina, anuncia a publicação da demo jogável (Windows) de “Hell Pages”, um shmup horizontal 2D lançado em janeiro de 2021 para Windows PC (https://store.steampowered.com/app/1493590/Hell_Pages/), e com possível lançamento em outras plataformas, como Xbox One / Xbox Series X, PS4 / PS5 e Nintendo Switch.
Com mecânica inspirada em shmups épicos como Lords of Thunder (PC-ENGINE) e Thunder Force III (Megadrive), "Hell Pages" terá 10 fases de muita ação, baseadas em filmes de terror dos anos 80 e 90, com belos gráficos, músicas e ótima jogabilidade.
Em “Hell Pages”, controlamos um curioso personagem: um demônio mitológico chamado Bael. Após o rompimento de um selo que protegia a Terra de forças demoníacas, 10 exércitos de demônios tomam o planeta. Após o domínio total da humanidade, esses 10 exércitos iniciam uma guerra para decidir quem será o senhor absoluto do planeta. Bael parte em uma luta solitária contra seus inimigos, deixando um rastro de sangue e morte.
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Medusa Head, a small indie game developer from Brazil, has just released a Windows playable demo for its horror-themed shmup "Hell Pages", released on January 2021 for Windows PC (https://store.steampowered.com/app/1493590/Hell_Pages/), and with possible future releases on consoles, like Xbox One / Xbox Series X, PS4 / PS5 and Nintendo Switch.
With game mechanics inspired by epic shmups like Lords of Thunder (PC-ENGINE) and Thunder Force III (Megadrive), "Hell Pages" will have 10 stages with plenty of action, honoring horror movies from the 80s and 90s.
In "Hell Pages", we control a mythological demon named Bael. After a seal that protected the Earth against evil forces is broken, 10 demon armies take over our planet. As soon as the whole mankind is subjugated, those 10 armies start a war among themselves, in order to decide who's going to be the supreme lord of Earth. Bael sets out on a lonely battle against his enemies, leaving behind a trail of blood and death.
Status | Released |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | medusaheadgames |
Genre | Action, Shooter |
Tags | Gore, Horror, Shoot 'Em Up, shootem-up, terror |
Links | Steam |
Comments
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Not bad, first time I saw I t I though, urg! what is this shit? But I gave It an oportunity, since I can judge a game by It´s graphics, I am and old one, I have an MSX since 1987, so played a lot.
Well, was worth It, not bad video game, it makes me play again and again for maybe half an hour, then I get bored and I change the game.
It has nice metal music.
It is a game that I have in my collection since maybe 5 months? Sometimes I see the icon and I don´t remember what game is, so I play It, and after I see It I remember, I will keep It in my library, occupy few megas and It´s not bad, It´s a challenge, I play It in normal mode.
Joguei a Demo e penso que o jogo poderia dar uma melhor indicação visual em como o jogador foi atingido e ter, ainda, uma hitbox menor e explícita, como nos jogos bullet-hell. Mesmo na dificuldade fácil é difícil acertar nos inimigos e desviar-se deles ao mesmo tempo (não basta acertar uma vez).
Uma hitbox menor e explícita, talvez com indicações visuais da energia da personagem à volta da mesma, poderia dar maior sensação de controlo e permitiria maior concentação por parte do jogador, sem ter que desviar os olhos da "nave" p/alguma barra de energia.
Também existem jogos que dão indicação "Danger" e apontam no sentido donde vêm perigos inesperados (principalmente útil se os inimigos surgem verticalmente ou por trás). Podia ser uma mecânica útil neste jogo.
Podia, também, haver um botão para sair dos créditos.
Comento porque acho o tema muito bom, vale a pena o jogo ser melhorado.
Hi there, just played through your game, first off it looks nice and it controls well. However I wish there were options to control the sound, had to lower it manual through sound mixer. I also notice no matter what damaged the player took, the player would always die in 4 hits no more no less, if you're going to use this kind of health bar, it would be nice to see that reflected in the health bar with some kind of divider style. The magic spell is pretty awesome for killing all the enemies, but I noticed it didn't damage the boss at all, not sure if that's intended or not. I like the bullet hell style of game play but since it was so easy to die and you have to start from the beginning every time you die and since there were no health items at all in the level, I found myself hugging to the middle/right hiding until the blue bug came by to pick up a power up. Because every time you die, you have to go through the menu and start over no exceptions. It's a cool game and has potential, I look forward to seeing how it progresses, good luck. 🌮
Hi, there.
First of all, thank you for playing the demo and, specially, for all the really nice suggestions to improve the game.
I'm responsible for the music and SFX, and I've forwarded your message to our programmer. As soon as I've got some news from him regarding your remarks, I'll let you know.
All the best!
Marcelo Reis