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Not bad, first time I saw I t I though, urg! what is this shit? But I gave It an oportunity, since I can judge a game by It´s graphics, I am and old one, I have an MSX since 1987, so played a lot. 

Well, was worth It, not bad video game, it makes me play again and again for maybe half an hour, then I get bored and I change the game.

It has nice metal music.

It is a game that I have in my collection since maybe 5 months? Sometimes I see the icon and I don´t remember what game is, so I play It, and after I see It I remember, I will keep It in my library, occupy few megas and It´s not bad, It´s a challenge, I play It in normal mode.

Joguei a Demo e penso que o jogo poderia dar uma melhor indicação visual em como o jogador foi atingido e ter, ainda, uma hitbox menor e explícita, como nos jogos bullet-hell. Mesmo na dificuldade fácil é difícil acertar nos inimigos e desviar-se deles ao mesmo tempo (não basta acertar uma vez).
Uma hitbox menor e explícita, talvez com indicações visuais da energia da personagem à volta da mesma, poderia dar maior sensação de controlo e permitiria maior concentação por parte do jogador, sem ter que desviar os olhos da "nave" p/alguma barra de energia.
Também existem jogos que dão indicação "Danger" e apontam no sentido donde vêm perigos inesperados (principalmente útil se os inimigos surgem verticalmente ou por trás). Podia ser uma mecânica útil neste jogo.
Podia, também, haver um botão para sair dos créditos.
Comento porque acho o tema muito bom, vale a pena o jogo ser melhorado.

Hi there, just played through your game, first off it looks nice and it controls well. However I wish there were options to control the sound, had to lower it manual through sound mixer. I also notice no matter what damaged the player took, the player would always die in 4 hits no more no less, if you're going to use this kind of health bar, it would be nice to see that reflected in the health bar with some kind of divider style. The magic spell is pretty awesome for killing all the enemies, but I noticed it didn't damage the boss at all, not sure if that's intended or not. I like the bullet hell style of game play but since it was so easy to die and you have to start from the beginning every time you die and since there were no health items at all in the level, I found myself hugging to the middle/right hiding until the blue bug came by to pick up a power up. Because every time you die, you have to go through the menu and start over no exceptions. It's a cool game and has potential, I look forward to seeing how it progresses, good luck.  🌮

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Hi, there.

First of all, thank you for playing the demo and, specially, for all the really nice suggestions to improve the game.

I'm responsible for the music and SFX, and I've forwarded your message to our programmer. As soon as I've got some news from him regarding your remarks, I'll let you know.

All the best!

Marcelo Reis